Friday, December 2, 2011

Small update

3Delight for Maya was updated today (from 6.0.3 to 6.0.6). There is a lot of things fixed but one new piece added: “Depth of Field” section in the render pass; it contains attributes that control the bokeh (appearance of out-of-focus portions of the image).



Well, that's all for now. I want to post about render passes and how to insert your own stuff in maya nodes which sometimes can be handy. 

soon, reverend...

Thursday, October 20, 2011

3Delight for Maya | Physical Sun & Sky

3Delight for Maya 6.0.3 was released a few days ago.
I'll quote maxime here:
On top of the bug fixes, there is now support for Hypershade networks connected to the render camera's "miEnvironment" plug, and they auto-generate env maps for the GI effects. This allows support for the physical sky Mental Ray node with the Global Illumination effects of the Render Pass. See the "physicalSky.ma" scene in the examples folder for a simple setup showing how this works.
I finally had the chance to set up something more than spheres to show you how it looks (you may even recognize something I've used before):


Thursday, October 6, 2011

multi-channel exr & 3delight

I've been rendering some multi-channel exr files lately using 3delight. Everything is right but the size of every file is around 39 MB each and some sequences are very long. The compression I'm using is zips but I still feel I'm wasting disk space.. really.

UPDATE: I *was* using opensuse 10.2 and somehow, using "zip" compression in rendermn.ini was causing errors with nuke and others. After switching to ubuntu 10.0.4 everything is perfect (small files).. and makes me feel a bit silly. So my best advice would be: use ubuntu.

A Solution? Using python and nuke to rewrite the files with all channels into a new file. Of course this comes *after* everything is rendered and as a fix.

Reading some posts at vfxtalk and nuke forum, I got this as a base for a more robust script:

cat imageconvert.py

import sys
r = nuke.nodes.Read(file = sys.argv[1])
w = nuke.nodes.Write(file = sys.argv[2])
w.setInput(0, r)
nuke.execute("Write1", 1, 5)


Thursday, September 29, 2011

Viento en Contra - Making Of

Antes que nada, este es el setlist del concierto de anoche. Todo bien, ni un hueso roto (mio, al menos).


Y les comparto este video que subieron de Cine PREMIERE:


Después del estreno vamos a actualizar el video de missing frame.

Wednesday, September 21, 2011

AtomKraft | alpha channel

So, I'm rendering some scanline stuff in nuke and I thought I should take a look using AtomRender. Is a small project with some geometry but with extreme motion blur (done with vectorBlur nodes). Anyway, I create the AtomRender node, connect it instead of scanline node and... nothing. Well, there was something but wasn't complete.


This is using AtomKraft 0.9.1, by the way. From what I know, there have been lots of things fixed and this is not an issue anymore.

Friday, September 16, 2011

La Leyenda de la Llorona

A couple of trailers for the upcoming movie La Leyenda de la Llorona by ánima estudios.




I did lighting and shading in some shots.. was a different experience (in a good way). I'll see if I can post some stuff.

Thursday, September 1, 2011

3Delight for Maya | GI effects

Ok, so you probably know how to get proper GI effects using point clouds, right? If that's not the case or you think it is a bit hard to set up, then you have to take a look at the new GI tab in 3Delight for Maya 6.0.