Wednesday, July 3, 2013

3Delight for Maya | Bake texture - english


In order to 'bake' occlusion or diffuse environment data to a texture, we just have to connect these values through a "dummy" node where "bake()" is executed and the best way to do it is using a renderman code node...



preview 3dfs 4.0


preview 3dfs 4.0 from gregory ducatel on Vimeo.

I'm not familiar with Softimage but may give you an idea of what's coming :)