tag:blogger.com,1999:blog-35274922299567948302024-03-13T07:52:36.976-07:00CG Sparks from the trained monkeysAnonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.comBlogger154125tag:blogger.com,1999:blog-3527492229956794830.post-7915523057569120772015-03-18T11:32:00.001-07:002015-03-18T11:36:34.047-07:003Delight for 3ds Max 2 released<span style="font-family: Verdana, sans-serif;">So, I haven't updated much, right?</span><br />
<span style="font-family: Verdana, sans-serif;">Well, if you are a 3ds Max user and want to try 3delight, check this out:</span><br />
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<a href="http://www.3delight.com/en/index.php?page=3DFMax_overview"><span style="font-family: Verdana, sans-serif;"><b>http://www.3delight.com/en/index.php?page=3DFMax_overview</b></span></a><br />
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<span style="font-family: inherit;"><em style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">3Delight for 3ds Max</em> is a fully integrated rendering plug-in for <strong style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; color: #505050; font-style: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">Autodesk</strong>® <span style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; color: #505050; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><strong style="border: 0px; font-style: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">3ds Max</strong></span>® 3D Animation Software. It achieve seamless integration into <em style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">3ds Max.</em> The most important benefits are:</span></div>
<ul class="disc" style="border: 0px; font-size: 12px; line-height: 1.4em; list-style: none; margin: 0px 0px 1.5em; outline: 0px; padding: 0px 20px 0px 0px; text-align: justify; vertical-align: baseline;">
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Simple yet powerful feature se<span style="background-color: black;">t</span>. A departure from currently available solutions.</span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="border: 0px; font-size: 13px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Multi-Light feature and Light Mixer for interactive, real-time, re-lighting. Multi-Light output includes separate channels for both environment and incandescence.</span></span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="border: 0px; font-size: 13px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Multi-channel EXR and Deep EXR (EXR 2.0) support for tight integration in compositing software such as Nuke.</span></span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="border: 0px; font-size: 13px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Out-of-the-box support for OpenVDB and Massive.</span></span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="border: 0px; font-size: 13px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Robust support for AOVs with an intuitive UI and workflow.</span></span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="border: 0px; font-size: 13px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Seamless rendering of Motion Blur and Depth of Field without the usual extreme slowdowns and quality issues.</span></span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="border: 0px; font-size: 13px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">3Delight's high-quality rendering of fine displacements and infinitely smooth subdivion surfaces.</span></span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Rendering doesn't freeze 3ds Max user interface.</span></li>
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<span style="font-family: Verdana, sans-serif;">Among the long list of features in <em style="border: 0px; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">3Delight for 3ds Max</em>, you will find support for:</span></div>
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<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="border: 0px; font-size: 13px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Complete support for the 3ds Max rendering workflow, including Active Shade, Particles, Materials, Layers, Fur, etc…</span></span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="border: 0px; font-size: 13px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Support for V-Ray shaders for easy scene porting.</span></span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Easy to use physically plausible material allows for rendering of large variety of surfaces, including coated and translucent surfaces with subsurface scattering and skin.</span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Supports a complete list of AOVs.</span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="border: 0px; font-size: 13px; font-style: inherit; font-weight: inherit; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">i-Display flip book for light mixing, advanced image viewing, exploring and organization.</span></span></li>
<li style="border-image-outset: initial; border-image-repeat: initial; border-image-slice: initial; border-image-source: initial; border-image-width: initial; border: 0px; font-style: inherit; font-weight: bold; list-style: disc url(http://www.3delight.com/en/uploads/images/skins/inter/list2.gif); margin: 0px 0px 0.25em 30px; outline: 0px; padding: 0px; vertical-align: baseline;"><span style="font-family: Verdana, sans-serif;">Outlining support.</span></li>
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<span style="font-family: Verdana, sans-serif;"><span style="font-size: 12px; line-height: 16.7999992370605px;">And a few videos here:</span></span></div>
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<span style="color: #666666; font-family: Verdana, sans-serif;"><span style="font-size: 12px; line-height: 16.7999992370605px;"><a href="https://3delight.atlassian.net/wiki/display/3DF3DMax/Introductory+Videos">https://3delight.atlassian.net/wiki/display/3DF3DMax/Introductory+Videos</a></span></span></div>
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<span style="color: #666666; font-family: Verdana, sans-serif;"><span style="font-size: 12px; line-height: 16.7999992370605px;"><iframe allowfullscreen="" frameborder="0" height="280" mozallowfullscreen="" src="https://player.vimeo.com/video/121187533?byline=0&portrait=0" webkitallowfullscreen="" width="450"></iframe></span></span></div>
Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-19482659536612475262014-10-01T13:32:00.002-07:002014-10-01T13:32:07.264-07:00spReticle for Maya 2015 Ext 1 / Linux<div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Verdana,sans-serif;"><a href="http://1.bp.blogspot.com/-pgsLfXypgq0/VCxklsAg0GI/AAAAAAAABoY/abCftGnBN5A/s1600/spReticle.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-pgsLfXypgq0/VCxklsAg0GI/AAAAAAAABoY/abCftGnBN5A/s1600/spReticle.jpg" height="166" width="320" /></a></span></div>
<span style="font-family: Verdana,sans-serif;"><a href="https://drive.google.com/file/d/0B3HCwjjdp4w7YURaU2ZxQ3pPTDQ/edit?usp=sharing" target="_blank">Download</a></span>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-44026612198922682142014-10-01T13:28:00.001-07:002014-10-01T13:28:41.375-07:00La Hija de MoctezumaDespues de mucho tiempo que se terminaron los efectos visuales, se estrena "La Hija de Moctezuma", con la India Maria. Y despues de eso, creo que un making of :)<br />
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<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/8X_cuGolzmc" width="480"></iframe><br />Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-89946081172504154252014-08-20T08:43:00.000-07:002014-08-20T08:43:00.992-07:00Houdini Indie<a href="http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=244&Itemid=399" target="_blank">Houdini Indie</a><br />
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/LUdSwubbqhc" width="560"></iframe>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-37606684573000418782014-07-10T09:53:00.005-07:002014-07-10T09:55:14.524-07:003Delight for Maya 7.0.28 ya esta disponible!Ha pasado un rato desde la ultima actualizacion a este blog, pero aun no esta muerto :)<br>
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Desde hace unos dias esta disponible la version mas reciente de <i>3Delight for Maya</i> y <i>3Delight Studio Pro</i> y entre las mejoras, esta la integracion con Maya, ya que los materiales de 3delight tienen un <i>swatch</i> (que puede ser esfera o un modelo mas complejo). En la proxima version (ya disponible para clientes), tambien hay un preview en <i>hypershade</i>:</div>
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<a href="http://1.bp.blogspot.com/-oHSg5ufbwxw/U765OGeebPI/AAAAAAAABho/4eulcDOuIxg/s1600/delightUpdates.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-oHSg5ufbwxw/U765OGeebPI/AAAAAAAABho/4eulcDOuIxg/s1600/delightUpdates.jpg" height="162" width="320"></a></div>
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<a href="http://cgmonkeys.blogspot.com/2014/07/3delight-for-maya-7028-ya-esta.html#more">Read more »</a>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-76675482024828549972013-10-03T08:13:00.001-07:002013-10-03T08:13:02.157-07:003Delight for Maya 7.0 released!<div style="text-align: justify;">
<span style="font-family: Verdana, sans-serif;"><b>DNA Research Announces "3Delight for Maya 7.0"</b></span></div>
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<span style="font-family: Verdana, sans-serif;"><b>With advanced path-tracing algorithm, IPR support and tight Maya integration.</b></span></div>
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<span style="font-family: Verdana, sans-serif;"><i>Singapore – October 2nd, 2013</i> – DNA Research announces 3Delight for Maya 7.0, the latest </span><span style="font-family: Verdana, sans-serif;">major evolution of our fully integrated rendering plug-in for Autodesk Maya. </span><span style="font-family: Verdana, sans-serif;">This new release introduces a new path-tracing technology that gives substantial speed </span><span style="font-family: Verdana, sans-serif;">improvements and allows for new features such as IPR and high quality image based lighting. This </span><span style="font-family: Verdana, sans-serif;">release also improves user-friendliness through a simplified UI and workflow. A set of physically </span><span style="font-family: Verdana, sans-serif;">based materials is provided to help create beautiful imagery.</span></div>
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<span style="font-family: Verdana, sans-serif;"><b>Highlights of version 7.0</b></span></div>
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<li><span style="font-family: Verdana, sans-serif;">Rendering Optimizations and Quality - New path-tracing algorithm is x5 to x10 times </span><span style="font-family: Verdana, sans-serif;">faster than previous technology and renders images of higher quality. Image based </span><span style="font-family: Verdana, sans-serif;">lighting now relies to multiple-importance sampling techniques to rapidly converge to </span><span style="font-family: Verdana, sans-serif;">noise-free images.</span></li>
<li><span style="font-family: Verdana, sans-serif;">A new Render Globals and Render Pass UI - The user interface has been improved </span><span style="font-family: Verdana, sans-serif;">and many options simplified. Maya Render Globals are now tightly integrated with the </span><span style="font-family: Verdana, sans-serif;">3Delight for Maya passes system.</span></li>
<li><span style="font-family: Verdana, sans-serif;">Standard Physically Based Materials - A new dual-layer material, as well as skin and </span><span style="font-family: Verdana, sans-serif;">glass materials are provided to capture a variety of looks and surfaces.</span></li>
<li><span style="font-family: Verdana, sans-serif;">IPR Support - Interactive Preview Rendering is supported for light, camera and material </span><span style="font-family: Verdana, sans-serif;">attributes modifications. IPR uses the new path-tracing algorithm.</span></li>
<li><span style="font-family: Verdana, sans-serif;">Better Support of the Render View - Renders to Maya’s Render View are done in </span><span style="font-family: Verdana, sans-serif;">“background” so that artists can continue working on their Maya sessions while rendering.</span></li>
<li><span style="font-family: Verdana, sans-serif;">Deep EXR Support - Renders can be saved as “deep images” and imported into Nuke for </span><span style="font-family: Verdana, sans-serif;">advanced 3D compositing.</span></li>
<li><span style="font-family: Verdana, sans-serif;">Improved i-display - A much improved image viewing tool - that also serves as a </span><span style="font-family: Verdana, sans-serif;">rendering flip book - now boasts a thumbnail view and a “Contact Sheet” viewing mode.</span></li>
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<span style="font-family: Verdana, sans-serif;">More details about 3Delight for Maya 7.0 are available in the <a href="https://3delight.atlassian.net/wiki/display/3DFM/Changelog">release notes</a>.</span></div>
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<span style="font-family: Verdana, sans-serif;">You can download the free license (now with 4 cores) from this <a href="http://www.3delight.com/en/index.php?page=3DFM_download">link</a></span></div>
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Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-43331822183782080812013-09-24T10:28:00.000-07:002013-09-24T10:28:13.203-07:003Delight for Softimage 4 release<div style="text-align: center;">
<span style="font-family: Verdana, sans-serif;"><b>DNA Research Announces "3Delight for Softimage 4.0"</b></span></div>
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<span style="font-family: Verdana, sans-serif;">With new path tracing technology and interactive re-lighting</span></div>
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<span style="font-family: Verdana, sans-serif;"><i>Singapore – September 23rd, 2013</i> – DNA Research announces the release of 3Delight for Softimage </span><span style="font-family: Verdana, sans-serif;">4.0, a major evolution of our fully integrated renderer for Autodesk </span><span style="font-family: Verdana, sans-serif;">® Softimage 3D animation software for </span><span style="font-family: Verdana, sans-serif;">visual effects and games production. Building on top of an already solid base, this new version introduces a </span><span style="font-family: Verdana, sans-serif;">new, blazingly fast, path tracing technology which allows for real time relighting operations. Combined with </span><span style="font-family: Verdana, sans-serif;">a simplified workflow, new physically plausible materials and many additional features, including </span><span style="font-family: Verdana, sans-serif;">multichannel EXR support, polygonal aperture for depth of field, new sharper subsurface algorithm and an </span><span style="font-family: Verdana, sans-serif;">easy procedure to add custom materials.</span></div>
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<span style="font-family: Verdana, sans-serif;"><b>Highlights of 3Delight for Softimage 4.0</b></span></div>
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<li><b style="font-family: Verdana, sans-serif;">New Path Tracing Technology</b><span style="font-family: Verdana, sans-serif;"> </span><span style="font-family: Verdana, sans-serif;">Alongside our productionproven REYES technology, we now </span><span style="font-family: Verdana, sans-serif;">provide a new exceptionally fast path tracing rendering technology. The algorithm allows for </span><span style="font-family: Verdana, sans-serif;">extremely fast multibounce global illumination as well much improved performance on </span><span style="font-family: Verdana, sans-serif;">highcomplexity scenes.</span></li>
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<li><span style="font-family: Verdana, sans-serif;"><b>Relighting</b> Modifications to lights, materials and cameras are immediately visible in the render </span><span style="font-family: Verdana, sans-serif;">region. Progressive rendering allows for rapid iterations for lighting artists and for look development.</span></li>
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<li><span style="font-family: Verdana, sans-serif;"><b>Performance</b> This new version is at least ten times faster than previous releases. Memory </span><span style="font-family: Verdana, sans-serif;">consumption has been greatly reduced and 3Delight for Softimage is much more responsive overall.</span></li>
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<li><span style="font-family: Verdana, sans-serif;"><b>Physically Plausible Materials</b> We include easy to use and physically plausible materials </span><span style="font-family: Verdana, sans-serif;">along with this release. The materials can simulate a large variety of surfaces, including coated </span><span style="font-family: Verdana, sans-serif;">surfaces, skin, glass and surfaces with subsurface scattering. A minimal set of parameters still </span><span style="font-family: Verdana, sans-serif;">allow the modeling of a variety of different materials while staying very artistfriendly.</span></li>
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<li><span style="font-family: Verdana, sans-serif;"><b>Highend quality, speed and robustness</b> Built on top of a production proven and pioneering </span><span style="font-family: Verdana, sans-serif;">render engine, 3Delight for Softimage will bring years of film rendering experience to VFX studios.</span></li>
</ul>
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<span style="font-family: Verdana, sans-serif;">More details about 3Delight for Softimage 4.0 are available at the <a href="http://www.3delight.com/en/index.php?page=3DFS_overview">Overview</a> and <a href="http://www.3delight.com/en/index.php?page=3DFS_features">Features</a> pages from the </span><span style="font-family: Verdana, sans-serif;">3Delight website.</span></div>
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<span style="font-family: Verdana, sans-serif;"><b><a href="http://www.3delight.com/en/index.php?page=3DFS_download">Download link</a></b></span><br />
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<br />Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com1tag:blogger.com,1999:blog-3527492229956794830.post-50086102167631522702013-07-03T16:26:00.003-07:002013-07-03T16:26:57.825-07:003Delight for Maya | Bake texture - english<br>
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<span style="font-family: Verdana, sans-serif;">In order to <i>'bake'</i> <i>occlusion</i> or <i>diffuse environment</i> data to a texture, we just have to connect these values through a <i>"dummy"</i> node where <i>"bake()"</i> is executed and the best way to do it is using a <i>renderman code node</i>...</span></div>
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<a href="http://1.bp.blogspot.com/-tw9GH7EvgaY/UTpz2bLfhoI/AAAAAAAAA8Y/evWJZLJWreQ/s1600/screen_bake06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="153" src="http://1.bp.blogspot.com/-tw9GH7EvgaY/UTpz2bLfhoI/AAAAAAAAA8Y/evWJZLJWreQ/s320/screen_bake06.jpg" width="320"></a></div>
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<a href="http://cgmonkeys.blogspot.com/2013/07/3delight-for-maya-bake-texture-english.html#more">Read more »</a>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com2tag:blogger.com,1999:blog-3527492229956794830.post-76410604347554406172013-07-03T15:48:00.004-07:002013-07-03T15:49:16.870-07:00preview 3dfs 4.0<iframe allowfullscreen="" frameborder="0" height="299" mozallowfullscreen="" src="http://player.vimeo.com/video/66105781?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="500"></iframe> <br />
<span style="font-family: Verdana, sans-serif; font-size: x-small;"><i><a href="http://vimeo.com/66105781">preview 3dfs 4.0</a> from <a href="http://vimeo.com/user8005870">gregory ducatel</a> on <a href="https://vimeo.com/">Vimeo</a>.</i></span><br />
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<span style="font-family: Verdana, sans-serif;">I'm not familiar with Softimage but may give you an idea of what's coming :)</span>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-75357717700836745202013-06-10T17:18:00.001-07:002013-07-03T15:46:55.562-07:003Delight Hair <span style="font-family: Verdana, sans-serif;"><iframe allowfullscreen="" frameborder="0" height="281" mozallowfullscreen="" src="http://player.vimeo.com/video/68075641?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="500"></iframe></span><br />
<span style="font-family: Verdana, sans-serif;"><br /></span>
<span style="font-family: Verdana, sans-serif;">This blog isn't dead yet. </span><br />
<span style="font-family: Verdana, sans-serif;">Here is a small video with a (probably) familiar face and some hair. Yeti and 3delight.</span><br />
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Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-15204452715684442792013-03-14T10:32:00.002-07:002013-03-14T10:32:42.138-07:00Houdini 12.5<div style="text-align: center;">
<span style="font-family: Verdana, sans-serif;"><img alt="H12.5" border="0" height="172" src="http://4.bp.blogspot.com/-IRz9ajUluPE/UUIHvL7WNFI/AAAAAAAAA9Y/hb6qKDBQE1g/s400/houdini_12_5_features.jpg" title="H12.5" width="400" /></span></div>
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<span style="font-family: Verdana, sans-serif;">Hoy es uno de esos dias :) <a href="http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360" target="_blank">Aqui el link a lo nuevo</a></span></div>
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Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-8998424985072243662013-03-08T15:57:00.004-08:002013-03-08T16:05:37.383-08:003Delight for Maya | Bake texture<br>
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<span style="font-family: Verdana, sans-serif;">Para poder <i>'bakear'</i> a textura informacion de <i>occlusion</i> o <i>diffuse environment</i> solo tenemos que conectar este valor a traves de un <i>"dummy"</i> donde podamos ejecutar <i>"bake()"</i> y la mejor forma de hacerlo es usando un <i>renderman code node</i>...</span></div>
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<a href="http://1.bp.blogspot.com/-tw9GH7EvgaY/UTpz2bLfhoI/AAAAAAAAA8Y/evWJZLJWreQ/s1600/screen_bake06.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="153" src="http://1.bp.blogspot.com/-tw9GH7EvgaY/UTpz2bLfhoI/AAAAAAAAA8Y/evWJZLJWreQ/s320/screen_bake06.jpg" width="320"></a></div>
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<a href="http://cgmonkeys.blogspot.com/2013/03/3delight-for-maya-bake-texture.html#more">Read more »</a>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com5tag:blogger.com,1999:blog-3527492229956794830.post-67088732444073036292013-02-04T14:38:00.004-08:002013-02-04T14:38:47.126-08:00Updates 2013<div class="separator" style="clear: both; text-align: justify;">
<span style="font-family: Verdana, sans-serif;">A few weeks since the last update, right? Well, I'm working now at <a href="http://flipbookstudio.com/">flipbook studio</a> doing visual effects, as usual. The place is located in <a href="http://en.wikipedia.org/wiki/Coyoac%C3%A1n">Coyoacan</a> and coincidentally I just finished reading Malinche (english - La Chingada by Jane Lewis Brandt) and also started using <a href="http://peregrinelabs.com/yeti/">Yeti</a> to make fur and feathers. Here is a test I did using instanced feathers. Rendered with 3Delight:</span></div>
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<span style="font-family: Verdana, sans-serif; margin-left: 1em; margin-right: 1em;"><a href="http://1.bp.blogspot.com/-Kl__LdqfSc8/URA1UyMn_YI/AAAAAAAAA7c/n1cynoheKPE/s1600/chimalli_hd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://1.bp.blogspot.com/-Kl__LdqfSc8/URA1UyMn_YI/AAAAAAAAA7c/n1cynoheKPE/s320/chimalli_hd.jpg" width="320" /></a></span></div>
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<i><a href="http://en.wiktionary.org/wiki/chimalli">chimalli</a></i></div>
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<span style="font-family: Verdana, sans-serif;">I'm not sure how helpful a tutorial on this would be. More to come..</span></div>
Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com15tag:blogger.com,1999:blog-3527492229956794830.post-72801431356708482012-12-07T14:36:00.001-08:002012-12-07T14:36:23.305-08:00Some renders<span style="font-family: Verdana, sans-serif;">There's a <a href="https://www.facebook.com/groups/cgvfxskills/" rel="nofollow">facebook group</a> for mexican artists doing CG and VFX and they are posting their rendered images of a small scene. So I did my render using 3Delight :)</span><br />
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<a href="http://4.bp.blogspot.com/-T-s09JJ-598/UMJqi1kbRWI/AAAAAAAAA4k/tzeZy74Ukdo/s1600/delight.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="137" src="http://4.bp.blogspot.com/-T-s09JJ-598/UMJqi1kbRWI/AAAAAAAAA4k/tzeZy74Ukdo/s320/delight.jpg" width="320" /></a></div>
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<span style="font-family: Verdana, sans-serif;">And since my current project is <i>*almost*</i> finished and I'm learning new tricks for the upcoming tasks, here's a mantra pbr render too! (missing textures due to the abcMaterial limitations on current Alembic implementations)</span><br />
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<a href="http://3.bp.blogspot.com/-Qd7nTLnWDQI/UMJvXh6KicI/AAAAAAAAA44/0fy77JSVNpY/s1600/mantra.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="136" src="http://3.bp.blogspot.com/-Qd7nTLnWDQI/UMJvXh6KicI/AAAAAAAAA44/0fy77JSVNpY/s320/mantra.jpg" width="320" /></a></div>
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<span style="font-family: Verdana, sans-serif;"><br /></span>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-81925820926307363332012-11-30T16:28:00.001-08:002012-11-30T16:28:12.255-08:00soju<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-JNDqRqz2JWw/ULlOwVwsqOI/AAAAAAAAA4Q/U9eJxdBk00U/s1600/soju.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/-JNDqRqz2JWw/ULlOwVwsqOI/AAAAAAAAA4Q/U9eJxdBk00U/s320/soju.jpg" width="240" /></a></div>
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<span style="font-family: Verdana, sans-serif;">Small break.. I need mandu now.</span></div>
Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-64852365731768997322012-11-16T18:29:00.000-08:002012-11-16T18:29:04.687-08:003Delight for Maya | Nuke Relight Passes<span style="font-family: Verdana, sans-serif;">Usando la escena del dragon, ¿como obtener <i>world normals</i> y <i>point position</i> para re-iluminar en nuke?</span><br>
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<a href="http://2.bp.blogspot.com/-i45yWVgWRzs/UKbyMNfl9sI/AAAAAAAAA3k/FpmoXIWBVIM/s1600/3d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="280" src="http://2.bp.blogspot.com/-i45yWVgWRzs/UKbyMNfl9sI/AAAAAAAAA3k/FpmoXIWBVIM/s320/3d.jpg" width="320"></a></div>
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<a href="http://cgmonkeys.blogspot.com/2012/11/3delight-for-maya-nuke-relight-passes.html#more">Read more »</a>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-66557923489855309062012-11-15T11:09:00.002-08:002012-11-15T11:10:38.942-08:00spReticle | Maya 2013 Linux<span style="font-family: Verdana, sans-serif;">plugin spReticle para Maya 2013 Linux : <a href="https://docs.google.com/open?id=0B3HCwjjdp4w7Y2h4QVFzY2RjcFE">https://docs.google.com/open?id=0B3HCwjjdp4w7Y2h4QVFzY2RjcFE</a></span><br />
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<span style="font-family: Verdana, sans-serif;">Link a pagina del proyecto: <a href="http://code.google.com/p/imageworks-maya-reticle/">http://code.google.com/p/imageworks-maya-reticle/</a></span><br />
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<span style="font-family: Verdana, sans-serif;">¿Y que es lo que hace? </span><br />
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<iframe allowfullscreen="allowfullscreen" frameborder="0" height="295" mozallowfullscreen="mozallowfullscreen" src="http://player.vimeo.com/video/6186489?title=0&byline=0&portrait=0&badge=0&color=ffffff&loop=1" webkitallowfullscreen="webkitallowfullscreen" width="524"></iframe>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-58342055620797097722012-11-03T18:23:00.004-07:002012-11-03T18:26:06.964-07:00Nuke | lo básico con render passes<div style="text-align: justify;">
<span style="font-family: Verdana, sans-serif;">En el tutorial anterior con 3Delight vimos como renderear <i>AOV's</i> o render passes en un solo archivo OpenEXR.. pero ¿</span><span style="font-family: Verdana, sans-serif;">como lo controlamos al momento de componer?</span></div>
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<span style="font-family: Verdana, sans-serif;">Este ejercicio es para nuke, pero aplica a todas las herramientas de compositing (voy a asumir esto) :)</span><br>
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<a href="http://3.bp.blogspot.com/-NNDx_orvKiA/UJW-CCLtxXI/AAAAAAAAA2k/67pafJ61Hqg/s1600/nuke03.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-NNDx_orvKiA/UJW-CCLtxXI/AAAAAAAAA2k/67pafJ61Hqg/s320/nuke03.jpg" width="320"></a></div>
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<a href="http://cgmonkeys.blogspot.com/2012/11/nuke-lo-basico-con-render-passes.html#more">Read more »</a>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-15104230231106058532012-11-03T15:38:00.002-07:002012-11-03T15:39:52.879-07:003Delight for Maya | render passes<div style="text-align: justify;">
<span style="font-family: Verdana, sans-serif;">Algunos videos que hay en la pagina de 3Delight no estan actualizados en cuanto a los render passes, asi que vamos a ver como obtenerlos en versiones mas recientes.</span></div>
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<a href="http://1.bp.blogspot.com/-Ku57XL30-qY/UJWNXPenMtI/AAAAAAAAA0s/NWc9bErqn6Y/s1600/inicio.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="242" src="http://1.bp.blogspot.com/-Ku57XL30-qY/UJWNXPenMtI/AAAAAAAAA0s/NWc9bErqn6Y/s320/inicio.jpg" width="320"></span></a></div>
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<a href="http://cgmonkeys.blogspot.com/2012/11/3delight-for-maya-render-passes.html#more">Read more »</a>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-264564237044808112012-10-26T16:27:00.000-07:002012-10-26T16:27:18.592-07:00Mocha Pro v3 | :O<div style="text-align: justify;">
<span style="font-family: Verdana, sans-serif;">Hace unos dias buscaba información de planar trackers y camera trackers. Con mayores resultados esta obviamente Nuke, que integra soluciones para ambos casos, pero los resultados no siempre son tan buenos o tan sencillos de conseguir.</span></div>
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<span style="font-family: Verdana, sans-serif;">Buscando en VFXtalk, encontre <a href="http://www.imagineersystems.com/products/mochapro" target="_blank">Mocha Pro</a> pero no me sonaba mucho el nombre. Para no hacer el cuento largo, pense que seria bueno probarlo...</span></div>
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<a href="http://4.bp.blogspot.com/-aqgfP8PW3jU/UIsUv1fawGI/AAAAAAAAAz8/A0GSxeH6t4A/s1600/green_cloud_screen.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="176" src="http://4.bp.blogspot.com/-aqgfP8PW3jU/UIsUv1fawGI/AAAAAAAAAz8/A0GSxeH6t4A/s320/green_cloud_screen.png" width="320"></span></a></div>
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<a href="http://cgmonkeys.blogspot.com/2012/10/mocha-pro-v3-o.html#more">Read more »</a>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-10469923282929303692012-10-24T10:47:00.002-07:002012-10-24T10:47:34.130-07:003Delight for Maya | Visible in Reflections<br />
<span style="font-family: Verdana, sans-serif;"><b>3Delight for Maya 6.0.21 - 2012-09-25</b></span><br />
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<ul>
<li><span style="font-family: Verdana, sans-serif;">Objects now visible to specular rays as per render stats attr by default. This can be disabled by defining the “_3DFM_NO_DEFAULT_RT_VISIBILITY” env var.</span></li>
<li><span style="font-family: Verdana, sans-serif;">Fixed issue with GI & env maps generated from Hypershade nodes (such as Env Sphere).</span></li>
<li><span style="font-family: Verdana, sans-serif;">Fixed the rendering progress window on Maya 2012 and 2013.</span></li>
<li><span style="font-family: Verdana, sans-serif;">Introducing IPR support!</span></li>
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<span style="font-family: Verdana, sans-serif;">Este release de 3Delight es importante, sobre todo porque puede causar problemas si se nos olvida que por default en Maya, todo es visible a reflejos y refracciones.</span></div>
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<span style="font-family: Verdana, sans-serif;">Con un solo objeto simple no debe haber mayor problema, pero si les pasa como a mi, que necesitaba speculars en algunas instancias... bueno, el render time de 1 frame con motion blur se iba a 2 horas!</span></div>
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<a href="http://4.bp.blogspot.com/-mxeeHec9GTE/UIgo9hGmKLI/AAAAAAAAAzM/Pcw8lJYc718/s1600/screen_reflection.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="168" src="http://4.bp.blogspot.com/-mxeeHec9GTE/UIgo9hGmKLI/AAAAAAAAAzM/Pcw8lJYc718/s320/screen_reflection.jpg" width="320" /></a></div>
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<span style="font-family: Verdana, sans-serif;">Asi que no lo olviden (yo no lo hare): 3Delight es un *raytracer.</span></div>
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<span style="font-family: Verdana, sans-serif; font-size: x-small;">* No realmente.</span></div>
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Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-57447836840561046472012-10-19T08:16:00.004-07:002012-10-19T08:16:36.385-07:00jefeCheck for free<div class="separator" style="clear: both; text-align: justify;">
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<span style="font-family: Verdana, sans-serif;">A Free, Easy to Use yet Highly Flexible High-Res Image Flipbook for Film and TV Post Work that runs on Linux, Windows and OSX.</span></div>
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<a href="http://4.bp.blogspot.com/-LvSiDpyrwlE/UIFtyup-jVI/AAAAAAAAAy8/gOc3N9T5U_M/s1600/screenJefe.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="235" src="http://4.bp.blogspot.com/-LvSiDpyrwlE/UIFtyup-jVI/AAAAAAAAAy8/gOc3N9T5U_M/s320/screenJefe.jpg" width="320" /></span></a></div>
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<span style="font-family: Verdana, sans-serif;"><a href="http://jefecheck.jefecorp.com/">http://jefecheck.jefecorp.com/</a></span></div>
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<span style="font-family: Verdana, sans-serif;">If you are using ubuntu 10.04 you may need to update your libstdc++6:</span></div>
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<span style="font-family: Verdana, sans-serif;"><i>sudo add-apt-repository ppa:ubuntu-toolchain-r/test</i></span></div>
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<span style="font-family: Verdana, sans-serif;"><i>sudo apt-get update</i></span></div>
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<span style="font-family: Verdana, sans-serif;">From synaptic, search libtsdc++6 and update this lib. After that you'll be able to run jefecheck :)</span></div>
Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-20551204559110535712012-10-18T12:17:00.004-07:002012-10-18T12:17:37.134-07:00dnPtcViewerNode | Maya 2013 Linux<div class="separator" style="clear: both; text-align: left;">
<span style="font-family: Verdana, sans-serif;">Plugin dnPtcViewerNode para Maya 2013 y 3Delight (Linux). Pueden bajarlo de <a href="https://docs.google.com/open?id=0B3HCwjjdp4w7dEc1U196LWtxQlU">https://docs.google.com/open?id=0B3HCwjjdp4w7dEc1U196LWtxQlU</a> y un point cloud de prueba (el de la imagen): <a href="https://docs.google.com/open?id=0B3HCwjjdp4w7SXRaZkxvTjM1VXM">https://docs.google.com/open?id=0B3HCwjjdp4w7SXRaZkxvTjM1VXM</a></span></div>
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<span style="font-family: Verdana, sans-serif;">El link al codigo </span><a href="http://dneg.github.com/dnPtcViewerNode/">http://dneg.github.com/dnPtcViewerNode/</a></div>
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<a href="http://2.bp.blogspot.com/-hHOg2vY0Tv4/UIBVErpiJhI/AAAAAAAAAys/de7TvcpFwpQ/s1600/dnegPtcViewer2013.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="font-family: Verdana, sans-serif;"><img border="0" height="201" src="http://2.bp.blogspot.com/-hHOg2vY0Tv4/UIBVErpiJhI/AAAAAAAAAys/de7TvcpFwpQ/s320/dnegPtcViewer2013.jpg" width="320" /></span></a></div>
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Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0tag:blogger.com,1999:blog-3527492229956794830.post-20909293845989982452012-08-14T14:27:00.003-07:002012-08-14T14:27:42.587-07:003Delight for Maya | IBL <div style="text-align: justify;">
<span style="font-family: Verdana, sans-serif;">Hace unos dias me preguntaron como se usa el <i>IBL</i> con <i>3Delight</i>. Asi que vamos a hacer un ejercicio rápido. Este es el link para la escena: <a href="https://docs.google.com/open?id=0B3HCwjjdp4w7TC1yODJ4Y2lZSTQ">https://docs.google.com/open?id=0B3HCwjjdp4w7TC1yODJ4Y2lZSTQ</a></span></div>
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<span style="font-family: Verdana, sans-serif;">Y el resultado será algo asi:</span></div>
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<a href="http://3.bp.blogspot.com/-L9gptEsuoU4/UCq56Rnqg3I/AAAAAAAAAuI/7CfRKitIH6o/s1600/renderReflection.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="268" src="http://3.bp.blogspot.com/-L9gptEsuoU4/UCq56Rnqg3I/AAAAAAAAAuI/7CfRKitIH6o/s320/renderReflection.jpg" width="320"></a></div>
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<a href="http://cgmonkeys.blogspot.com/2012/08/3delight-for-maya-ibl.html#more">Read more »</a>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com8tag:blogger.com,1999:blog-3527492229956794830.post-30732428505060009802012-08-08T12:12:00.001-07:002012-08-08T12:14:58.845-07:00Realflow RenderKit 2<span style="font-family: Verdana, sans-serif;">You probably know the RenderKit. You may also know it is a good product that can be found here: <a href="http://www.realflow.com/rf_renderkit.php">http://www.realflow.com/rf_renderkit.php</a></span><br />
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<span style="font-family: Verdana, sans-serif;">Well, sometimes I have to deal with realflow's bin sequences to render them and the last thing I want is to mess with NextLimit's scripts to make them work - Why? you may wonder...</span><br />
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<span style="font-family: 'Courier New', Courier, monospace;">rfrkRmsExecShelfCmd rfm rfrkRmsCreateMesher2;</span><br />
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<span style="font-family: Courier New, Courier, monospace;">// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // </span><br />
<span style="font-family: Courier New, Courier, monospace;">rfrkRmsExecShelfCmd rfm rfrkRmsUpdateVpMesh;</span><br />
<span style="font-family: Courier New, Courier, monospace;">// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // </span><br />
<span style="font-family: Courier New, Courier, monospace;">rfrkRmsExecShelfCmd rfm rfrkRmsCreateParticler2;</span><br />
<span style="font-family: Courier New, Courier, monospace;">// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // </span><br />
<span style="font-family: Courier New, Courier, monospace;">rfrkRmsExecShelfCmd rfm rfrkRmsCreateCloud2;</span><br />
<span style="font-family: Courier New, Courier, monospace;">// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // </span><br />
<span style="font-family: Courier New, Courier, monospace;">rfrkRmsExecShelfCmd rfm rfrkRmsAssignDisplacement;</span><br />
<span style="font-family: Courier New, Courier, monospace;">// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // </span><br />
<span style="font-family: Courier New, Courier, monospace;">rfrkRmsExecShelfCmd rat rfrkRmsCreateMesher2RAT;</span><br />
<span style="font-family: Courier New, Courier, monospace;">// Error: You need to load the mtor plug-in before using this RF RenderKit toolbar button. // </span><br />
<span style="font-family: Courier New, Courier, monospace;">rfrkRmsExecShelfCmd rat rfrkRmsCreateParticler2RAT;</span><br />
<span style="font-family: Courier New, Courier, monospace;">// Error: You need to load the mtor plug-in before using this RF RenderKit toolbar button. // </span><br />
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<span style="font-family: Verdana, sans-serif;">I would like that everyone reading this could experience a little bit of my frustration right now. </span><br />
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<span style="font-family: Verdana, sans-serif;">Should I post the final mutilated script for others having this problem? Maybe. Maybe I should just shut the fuck up and avoid particle sequences like the plague and demand meshes instead. </span><br />
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<span style="font-family: Verdana, sans-serif;">"Just load the damn plug-in!", right? NO. I'm rendering with 3delight.</span>Anonymoushttp://www.blogger.com/profile/05352102040916511022noreply@blogger.com0