Tuesday, September 24, 2013

3Delight for Softimage 4 release

DNA Research Announces "3Delight for Softimage 4.0"
With new path tracing technology and interactive re-lighting

Singapore – September 23rd, 2013 – DNA Research announces the release of 3Delight for Softimage 4.0, a major evolution of our fully integrated renderer for Autodesk ® Softimage 3D animation software for visual effects and games production. Building on top of an already solid base, this new version introduces a new, blazingly fast, path tracing technology which allows for real time re­lighting operations. Combined with a simplified workflow, new physically plausible materials and many additional features, including multi­channel EXR support, polygonal aperture for depth of field, new ­sharper­ subsurface algorithm and an easy procedure to add custom materials.

Highlights of 3Delight for Softimage 4.0
  • New Path Tracing Technology ­ Alongside our production­proven REYES technology, we now provide a new exceptionally fast path tracing rendering technology. The algorithm allows for extremely fast multi­bounce global illumination as well much improved performance on high­complexity scenes.


  • Re­lighting ­ Modifications to lights, materials and cameras are immediately visible in the render region. Progressive rendering allows for rapid iterations for lighting artists and for look development.


  • Performance ­ This new version is at least ten times faster than previous releases. Memory consumption has been greatly reduced and 3Delight for Softimage is much more responsive overall.


  • Physically Plausible Materials ­ We include easy to use and physically plausible materials along with this release. The materials can simulate a large variety of surfaces, including coated surfaces, skin, glass and surfaces with subsurface scattering. A minimal set of parameters still allow the modeling of a variety of different materials while staying very artist­friendly.


  • High­end quality, speed and robustness ­ Built on top of a production proven and pioneering render engine, 3Delight for Softimage will bring years of film rendering experience to VFX studios.


More details about 3Delight for Softimage 4.0 are available at the Overview and Features pages from the 3Delight website.

Download link


Wednesday, July 3, 2013

3Delight for Maya | Bake texture - english


In order to 'bake' occlusion or diffuse environment data to a texture, we just have to connect these values through a "dummy" node where "bake()" is executed and the best way to do it is using a renderman code node...



preview 3dfs 4.0


preview 3dfs 4.0 from gregory ducatel on Vimeo.

I'm not familiar with Softimage but may give you an idea of what's coming :)

Monday, June 10, 2013

3Delight Hair



This blog isn't dead yet. 
Here is a small video with a (probably) familiar face and some hair. Yeti and 3delight.

Thursday, March 14, 2013

Friday, March 8, 2013

3Delight for Maya | Bake texture


Para poder 'bakear' a textura informacion de occlusion o diffuse environment solo tenemos que conectar este valor a traves de un "dummy" donde podamos ejecutar "bake()" y la mejor forma de hacerlo es usando un renderman code node...



Monday, February 4, 2013

Updates 2013

A few weeks since the last update, right? Well, I'm working now at flipbook studio doing visual effects, as usual. The place is located in Coyoacan and coincidentally I just finished reading Malinche (english - La Chingada by Jane Lewis Brandt) and also started using Yeti to make fur and feathers. Here is a test I did using instanced feathers. Rendered with 3Delight:


I'm not sure how helpful a tutorial on this would be. More to come..