
Friday, August 6, 2010
Wednesday, July 28, 2010
cortex-5.6.0
You probably know cortex http://code.google.com/p/cortex-vfx/
I remember I read something about it a few weeks ago, but I wasn't really aware of what could I do with it (since I'm not a python/c++ guy). Well, today I was reading a bit more and suddenly I feel like I need to understand that stuff.
After downloading the code and adding a few more devel packages (or adding the existing ones to the path) I finally got the stuff compiled.
Now, after loading the plugin, I try to do the examples but seems like either those examples are old or the cortex code isn't ready for the changes in maya 2011. I feel a bit like when I tried to use liquid a few years ago (yes, *years*).
So, if you happen to understand a bit more on IECoreMaya and its examples, I'd be interested in some help :)
Tuesday, July 27, 2010
Monday, July 26, 2010
dnPtcViewerNode - Maya2011 Linux

Usando el codigo de Lorenzo, aqui el plugin compilado para Maya 2011 Linux x64:
Un archivo de point clouds: http://www.pandaka.com/3delight/esferas.ptc.tar.gz
Plugin para visualizar point clouds en Maya: http://dneg.github.com/dnPtcViewerNode/ por double negative.
Aqui con algunos ajustes para compilarlo con 3delight : http://www.lorenzoangeli.net/index.php?mod=read&id=1255391088
En este thread se habla un poco del proceso: http://www.3delight.com/en/modules/PunBB/viewtopic.php?id=1709&p=1
Sunday, July 25, 2010
MayaMan 3.0.00
MayaMan translates your Maya scene into RenderMan RIB format, and your materials into RenderMan shaders. To read more about MayaMan, go to:Included in this release is a mayaman build for maya 2011 on linux64 as well as a maya 2010 build for win32 and linux64.
Download it and read the release notes for more info... the list is huge.
Friday, July 16, 2010
Python 4 Kids
Tuesday, July 13, 2010
Sitex AIR 10.0 Released
July 2010 - SiTex Graphics Celebrates 10 years with AIR 10
- 64-bit Linux Support
- Unlimited Threading
- Stereo Rendering
- Spectral Colors
- Physical Light Sources
- User-defined Structures in the Shading Language
- Outline Export as Vectors
- And more...
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