You probably know the RenderKit. You may also know it is a good product that can be found here: http://www.realflow.com/rf_renderkit.php Well, sometimes I have to deal with realflow's bin sequences to render them and the last thing I want is to mess with NextLimit's scripts to make them work - Why? you may wonder... rfrkRmsExecShelfCmd rfm rfrkRmsCreateMesher2;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // rfrkRmsExecShelfCmd rfm rfrkRmsUpdateVpMesh; // Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // rfrkRmsExecShelfCmd rfm rfrkRmsCreateParticler2; // Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // rfrkRmsExecShelfCmd rfm rfrkRmsCreateCloud2; // Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // rfrkRmsExecShelfCmd rfm rfrkRmsAssignDisplacement; // Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // rfrkRmsExecShelfCmd rat rfrkRmsCreateMesher2RAT; // Error: You need to load the mtor plug-in before using this RF RenderKit toolbar button. // rfrkRmsExecShelfCmd rat rfrkRmsCreateParticler2RAT; // Error: You need to load the mtor plug-in before using this RF RenderKit toolbar button. //
I would like that everyone reading this could experience a little bit of my frustration right now. Should I post the final mutilated script for others having this problem? Maybe. Maybe I should just shut the fuck up and avoid particle sequences like the plague and demand meshes instead.
"Just load the damn plug-in!", right? NO. I'm rendering with 3delight.