You probably know the RenderKit. You may also know it is a good product that can be found here: http://www.realflow.com/rf_renderkit.php
Well, sometimes I have to deal with realflow's bin sequences to render them and the last thing I want is to mess with NextLimit's scripts to make them work - Why? you may wonder...
rfrkRmsExecShelfCmd rfm rfrkRmsCreateMesher2;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. //
rfrkRmsExecShelfCmd rfm rfrkRmsUpdateVpMesh;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. //
rfrkRmsExecShelfCmd rfm rfrkRmsCreateParticler2;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. //
rfrkRmsExecShelfCmd rfm rfrkRmsCreateCloud2;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. //
rfrkRmsExecShelfCmd rfm rfrkRmsAssignDisplacement;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. //
rfrkRmsExecShelfCmd rat rfrkRmsCreateMesher2RAT;
// Error: You need to load the mtor plug-in before using this RF RenderKit toolbar button. //
rfrkRmsExecShelfCmd rat rfrkRmsCreateParticler2RAT;
// Error: You need to load the mtor plug-in before using this RF RenderKit toolbar button. //
I would like that everyone reading this could experience a little bit of my frustration right now.
Should I post the final mutilated script for others having this problem? Maybe. Maybe I should just shut the fuck up and avoid particle sequences like the plague and demand meshes instead.
"Just load the damn plug-in!", right? NO. I'm rendering with 3delight.
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