Thursday, February 24, 2011

3Delight for Maya | Particles

This is a small tutorial to render particles in maya using 3Delight. I've prepared a scene where a sphere emits from its surface some colored particles (you need to add your own texture here, any hdr image will work). The particle motion is driven by a fluid to make it a bit more interesting :)



Deep Purple

Tuesday, February 22, 2011

Nuke Clone Bug Workaround -> :)

Ok, just found this. I had that problem with nuke 5.x and again a few weeks ago. I simply got rid of the cloned node but I had to find where that node was... :/

And here's a workaround for that.

http://visualfx.me/node/15


What to do if nodes in your Nuke script go missing and you get a warning similar to can't read "C7696e510": no such variable?
(C7696e510 can be replaced by any string of characters and numbers)...

Monday, February 21, 2011

Friday, February 18, 2011

AtomKraft Beta 2

Esta aqui

http://www.jupiter-jazz.com/atomkraft-beta2

Y se ve muy bien! Entre lo nuevo esta el soporte de assets y la integración de lo que despues veremos en Spectrum.

edit: Lo mejor es que pronto tendremos una versión beta publica, donde podran conocer mejor este plugin. O si no pueden esperar, pueden llenar el formulario en http://www.jupiter-jazz.com/atomkraft/beta para ser incluidos en el beta 2.

Al rato que tenga algo interesante que enseñar, lo cuelgo del YouTube :D
esta super super super chido.

Saturday, February 12, 2011

Wednesday, February 9, 2011

Chipmunk in Slow Motion

fur, the missing link...

OceanSim Port for Blender

Este es uno de esos links que encuentro demasiado tarde.

http://www.savetheoceansim.com/blog/

Quick Review of Features

• New Ocean Modifier module that generates mesh wave displacement, as well as calculating the foam mask

• Updated Ocean Texture tool that allows the ocean sim data to be used for material/textures. The new Sync feature allows the OceanTexture and Ocean Modifier to work off the same OceanSim data.

• Ocean Texture can now use the Foam Mask data generated by the Ocean Modifier for material texturing of wave peaks, including animated dispersion

• Ocean Modifier allows baking of Per-Frame textures for Displacement, Foam Mask, and Normal data


Ocean tests from Matt Ebb on Vimeo.

Tuesday, February 8, 2011

3Delight / Blender

This was posted on the 3delight forums. Looks interesting

http://mke3.net/3delightblender/

3delight/blender geometry from Matt Ebb on Vimeo.

Eye of the Storm

ok, back on track...

I just watched this. I find it inspiring.



And then this