This is a small tutorial to render particles in maya using 3Delight. I've prepared a scene where a sphere emits from its surface some colored particles (you need to add your own texture here, any hdr image will work). The particle motion is driven by a fluid to make it a bit more interesting :)
Thursday, February 24, 2011
Tuesday, February 22, 2011
Nuke Clone Bug Workaround -> :)
Ok, just found this. I had that problem with nuke 5.x and again a few weeks ago. I simply got rid of the cloned node but I had to find where that node was... :/
And here's a workaround for that.
http://visualfx.me/node/15
And here's a workaround for that.
http://visualfx.me/node/15
What to do if nodes in your Nuke script go missing and you get a warning similar to can't read "C7696e510": no such variable?
(C7696e510 can be replaced by any string of characters and numbers)...
Monday, February 21, 2011
Friday, February 18, 2011
AtomKraft Beta 2
Esta aqui
http://www.jupiter-jazz.com/atomkraft-beta2
Al rato que tenga algo interesante que enseñar, lo cuelgo del YouTube :D
esta super super super chido.
http://www.jupiter-jazz.com/atomkraft-beta2
Y se ve muy bien! Entre lo nuevo esta el soporte de assets y la integración de lo que despues veremos en Spectrum.
edit: Lo mejor es que pronto tendremos una versión beta publica, donde podran conocer mejor este plugin. O si no pueden esperar, pueden llenar el formulario en http://www.jupiter-jazz.com/atomkraft/beta para ser incluidos en el beta 2.
Al rato que tenga algo interesante que enseñar, lo cuelgo del YouTube :D
esta super super super chido.
Saturday, February 12, 2011
gå se
hvis tilgjengelig | if available | claro, si s que pueden :p
http://www.sidefx.com/index.php?option=com_content&task=view&id=1851&Itemid=68
Wednesday, February 9, 2011
OceanSim Port for Blender
Este es uno de esos links que encuentro demasiado tarde.
http://www.savetheoceansim.com/blog/
Quick Review of Features
• New Ocean Modifier module that generates mesh wave displacement, as well as calculating the foam mask
• Updated Ocean Texture tool that allows the ocean sim data to be used for material/textures. The new Sync feature allows the OceanTexture and Ocean Modifier to work off the same OceanSim data.
• Ocean Texture can now use the Foam Mask data generated by the Ocean Modifier for material texturing of wave peaks, including animated dispersion
• Ocean Modifier allows baking of Per-Frame textures for Displacement, Foam Mask, and Normal data
http://www.savetheoceansim.com/blog/
Quick Review of Features
• New Ocean Modifier module that generates mesh wave displacement, as well as calculating the foam mask
• Updated Ocean Texture tool that allows the ocean sim data to be used for material/textures. The new Sync feature allows the OceanTexture and Ocean Modifier to work off the same OceanSim data.
• Ocean Texture can now use the Foam Mask data generated by the Ocean Modifier for material texturing of wave peaks, including animated dispersion
• Ocean Modifier allows baking of Per-Frame textures for Displacement, Foam Mask, and Normal data
Ocean tests from Matt Ebb on Vimeo.
Tuesday, February 8, 2011
3Delight / Blender
This was posted on the 3delight forums. Looks interesting
http://mke3.net/3delightblender/
http://mke3.net/3delightblender/
3delight/blender geometry from Matt Ebb on Vimeo.
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