Wednesday, February 9, 2011

OceanSim Port for Blender

Este es uno de esos links que encuentro demasiado tarde.

http://www.savetheoceansim.com/blog/

Quick Review of Features

• New Ocean Modifier module that generates mesh wave displacement, as well as calculating the foam mask

• Updated Ocean Texture tool that allows the ocean sim data to be used for material/textures. The new Sync feature allows the OceanTexture and Ocean Modifier to work off the same OceanSim data.

• Ocean Texture can now use the Foam Mask data generated by the Ocean Modifier for material texturing of wave peaks, including animated dispersion

• Ocean Modifier allows baking of Per-Frame textures for Displacement, Foam Mask, and Normal data


Ocean tests from Matt Ebb on Vimeo.

No comments: