http://www.savetheoceansim.com/blog/
Quick Review of Features
• New Ocean Modifier module that generates mesh wave displacement, as well as calculating the foam mask
• Updated Ocean Texture tool that allows the ocean sim data to be used for material/textures. The new Sync feature allows the OceanTexture and Ocean Modifier to work off the same OceanSim data.
• Ocean Texture can now use the Foam Mask data generated by the Ocean Modifier for material texturing of wave peaks, including animated dispersion
• Ocean Modifier allows baking of Per-Frame textures for Displacement, Foam Mask, and Normal data
Ocean tests from Matt Ebb on Vimeo.
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