Wednesday, October 24, 2012

3Delight for Maya | Visible in Reflections


3Delight for Maya 6.0.21 - 2012-09-25

  • Objects now visible to specular rays as per render stats attr by default. This can be disabled by defining the “_3DFM_NO_DEFAULT_RT_VISIBILITY” env var.
  • Fixed issue with GI & env maps generated from Hypershade nodes (such as Env Sphere).
  • Fixed the rendering progress window on Maya 2012 and 2013.
  • Introducing IPR support!

Este release de 3Delight es importante, sobre todo porque puede causar problemas si se nos olvida que por default en Maya, todo es visible a reflejos y refracciones.

Con un solo objeto simple no debe haber mayor problema, pero si les pasa como a mi, que necesitaba speculars en algunas instancias... bueno, el render time de 1 frame con motion blur se iba a 2 horas!



Asi que no lo olviden (yo no lo hare): 3Delight es un *raytracer.

* No realmente.

Friday, October 19, 2012

jefeCheck for free

A Free, Easy to Use yet Highly Flexible High-Res Image Flipbook for Film and TV  Post Work that runs on Linux, Windows and OSX.





If you are using ubuntu 10.04 you may need to update your libstdc++6:

sudo add-apt-repository ppa:ubuntu-toolchain-r/test
sudo apt-get update

From synaptic, search libtsdc++6 and update this lib. After that you'll be able to run jefecheck :)

Thursday, October 18, 2012

dnPtcViewerNode | Maya 2013 Linux

Plugin dnPtcViewerNode para Maya 2013 y 3Delight (Linux). Pueden bajarlo de https://docs.google.com/open?id=0B3HCwjjdp4w7dEc1U196LWtxQlU y un point cloud de prueba (el de la imagen): https://docs.google.com/open?id=0B3HCwjjdp4w7SXRaZkxvTjM1VXM





Tuesday, August 14, 2012

3Delight for Maya | IBL

Hace unos dias me preguntaron como se usa el IBL con 3Delight. Asi que vamos a hacer un ejercicio rápido. Este es el link para la escena: https://docs.google.com/open?id=0B3HCwjjdp4w7TC1yODJ4Y2lZSTQ

Y el resultado será algo asi:


Wednesday, August 8, 2012

Realflow RenderKit 2

You probably know the RenderKit. You may also know it is a good product that can be found here: http://www.realflow.com/rf_renderkit.php

Well, sometimes I have to deal with realflow's bin sequences to render them and the last thing I want is to mess with NextLimit's scripts to make them work - Why? you may wonder...

rfrkRmsExecShelfCmd rfm rfrkRmsCreateMesher2;

// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // 
rfrkRmsExecShelfCmd rfm rfrkRmsUpdateVpMesh;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // 
rfrkRmsExecShelfCmd rfm rfrkRmsCreateParticler2;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // 
rfrkRmsExecShelfCmd rfm rfrkRmsCreateCloud2;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // 
rfrkRmsExecShelfCmd rfm rfrkRmsAssignDisplacement;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // 
rfrkRmsExecShelfCmd rat rfrkRmsCreateMesher2RAT;
// Error: You need to load the mtor plug-in before using this RF RenderKit toolbar button. // 
rfrkRmsExecShelfCmd rat rfrkRmsCreateParticler2RAT;
// Error: You need to load the mtor plug-in before using this RF RenderKit toolbar button. // 


I would like that everyone reading this could experience a little bit of my frustration right now. 

Should I post the final mutilated script for others having this problem? Maybe. Maybe I should just shut the fuck up and avoid particle sequences like the plague and demand meshes instead. 

"Just load the damn plug-in!", right? NO. I'm rendering with 3delight.

Thursday, July 26, 2012

3Delight for Maya 6.0.17

Update de la versión gratuita de 3Delight. Esto paso el 3 de julio, pero lo dejo aqui por si alguien aun no lo actualiza:

Aqui pueden ver el changelog
http://www.3delight.com/en/modules/dokuwiki/doku.php?id=3delight_for_maya_changelog

Y aqui para descargarlo:
http://www.3delight.com/en/index.php?page=3DFM_download

3Delight Studio PRO tambien fue actualizado a la version 10.0.50:
http://www.3delight.com/en/index.php?page=3DSP_download

Aqui el changelog:
http://www.3delight.com/en/modules/dokuwiki/doku.php?id=3delight_changelog

Alguien me pregunto acerca de ibl y 3delight.. creo que es lo que sigue :)

saludos,

Tuesday, June 12, 2012

Update


So, has been weeks since the last update, right? That's why I'm just posting a small update:

There is an update (and alpha version) of Miarmy. This time, what makes me wet my panties is the procedural support when rendering with 3delight - also vray support and mental ray proxies. You can download it from the new webpage here: http://www.basefount.com/home  but of course is not the only new thing (but that what's I do mostly).



This one is from another test using only simple actions and transitions.. really cool and hopefully with newer versions we will see a better response from physx.

Finally and related to the procedural thing, just take a look on the changelog from 3delight for maya : http://www.3delight.com/en/modules/dokuwiki/doku.php?id=3delight_for_maya_changelog (hint: want to load your sdl files and connect maya nodes to them?)

Also, how about some Castlevania?


That's all for now, believe me, I want to finish the posts that are getting old in 'Draft' section, I will do as soon as I can.

peace