Thursday, October 18, 2012

dnPtcViewerNode | Maya 2013 Linux

Plugin dnPtcViewerNode para Maya 2013 y 3Delight (Linux). Pueden bajarlo de https://docs.google.com/open?id=0B3HCwjjdp4w7dEc1U196LWtxQlU y un point cloud de prueba (el de la imagen): https://docs.google.com/open?id=0B3HCwjjdp4w7SXRaZkxvTjM1VXM





Tuesday, August 14, 2012

3Delight for Maya | IBL

Hace unos dias me preguntaron como se usa el IBL con 3Delight. Asi que vamos a hacer un ejercicio rápido. Este es el link para la escena: https://docs.google.com/open?id=0B3HCwjjdp4w7TC1yODJ4Y2lZSTQ

Y el resultado será algo asi:


Wednesday, August 8, 2012

Realflow RenderKit 2

You probably know the RenderKit. You may also know it is a good product that can be found here: http://www.realflow.com/rf_renderkit.php

Well, sometimes I have to deal with realflow's bin sequences to render them and the last thing I want is to mess with NextLimit's scripts to make them work - Why? you may wonder...

rfrkRmsExecShelfCmd rfm rfrkRmsCreateMesher2;

// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // 
rfrkRmsExecShelfCmd rfm rfrkRmsUpdateVpMesh;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // 
rfrkRmsExecShelfCmd rfm rfrkRmsCreateParticler2;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // 
rfrkRmsExecShelfCmd rfm rfrkRmsCreateCloud2;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // 
rfrkRmsExecShelfCmd rfm rfrkRmsAssignDisplacement;
// Error: Plug-in, "RenderMan_for_Maya.so", was not found on MAYA_PLUG_IN_PATH. // 
rfrkRmsExecShelfCmd rat rfrkRmsCreateMesher2RAT;
// Error: You need to load the mtor plug-in before using this RF RenderKit toolbar button. // 
rfrkRmsExecShelfCmd rat rfrkRmsCreateParticler2RAT;
// Error: You need to load the mtor plug-in before using this RF RenderKit toolbar button. // 


I would like that everyone reading this could experience a little bit of my frustration right now. 

Should I post the final mutilated script for others having this problem? Maybe. Maybe I should just shut the fuck up and avoid particle sequences like the plague and demand meshes instead. 

"Just load the damn plug-in!", right? NO. I'm rendering with 3delight.

Thursday, July 26, 2012

3Delight for Maya 6.0.17

Update de la versión gratuita de 3Delight. Esto paso el 3 de julio, pero lo dejo aqui por si alguien aun no lo actualiza:

Aqui pueden ver el changelog
http://www.3delight.com/en/modules/dokuwiki/doku.php?id=3delight_for_maya_changelog

Y aqui para descargarlo:
http://www.3delight.com/en/index.php?page=3DFM_download

3Delight Studio PRO tambien fue actualizado a la version 10.0.50:
http://www.3delight.com/en/index.php?page=3DSP_download

Aqui el changelog:
http://www.3delight.com/en/modules/dokuwiki/doku.php?id=3delight_changelog

Alguien me pregunto acerca de ibl y 3delight.. creo que es lo que sigue :)

saludos,

Tuesday, June 12, 2012

Update


So, has been weeks since the last update, right? That's why I'm just posting a small update:

There is an update (and alpha version) of Miarmy. This time, what makes me wet my panties is the procedural support when rendering with 3delight - also vray support and mental ray proxies. You can download it from the new webpage here: http://www.basefount.com/home  but of course is not the only new thing (but that what's I do mostly).



This one is from another test using only simple actions and transitions.. really cool and hopefully with newer versions we will see a better response from physx.

Finally and related to the procedural thing, just take a look on the changelog from 3delight for maya : http://www.3delight.com/en/modules/dokuwiki/doku.php?id=3delight_for_maya_changelog (hint: want to load your sdl files and connect maya nodes to them?)

Also, how about some Castlevania?


That's all for now, believe me, I want to finish the posts that are getting old in 'Draft' section, I will do as soon as I can.

peace

Thursday, March 29, 2012

AtomKraft 1.1 Released

I'll quote Paolo Berto here:

Dear micropolygon shufflers.
some awesome news from Jupiter:

* AtomKraft/Nuke 1.1 has been released today.
Despite the small increment in the numbering this is a major release, with new features, huge performance improvement and lots of fixes. Please check the full version release notes for more details.

* The highly anticipated Free-as-in-BeerTM AtomKraft/Nuke 1.1 free version has been released too!
This special free version has an embedded licensing, just download, plug & play.

* We have now a new product oriented website with full info & access to many (support) resources:

  https://atomkraft.hk


One more thing: it's been emotional. 
Let us know what you think & keep pushing pixels down the pipeline!


Best Regards,
Paolo & the AtomKraft Team!

paolo berto
/*jupiter jazz*/ — visual research

Has been a slow month, right? But this deserved the new post. I am just waiting a few more days to update the blog, so stay tuned.

Monday, February 20, 2012

Miarmy 1.2

I've been doing some research on crowds for a couple of weeks now. Coincidentally, I read about Miarmy releasing its linux version (I think it was version 1.0) and I decided to give it a go. It didn't go well and I had to go back to rib archives and some mel but a few days ago I was browsing the examples and saw a new 1.2 release.

This time every example was working perfect. The render part is still a bit tricky but they give you an alternative to the 3delight built-in mechanism which will create geometry (a killer option when there's heavy geometry and lots of agents).

I managed to get my first tests in a couple of days. I'll see if I can get something decent to render soon :)